the TOP 10 GameCube - PC & Video games - 17/08/2008
all of the TOP tens are available to buy on amazon.co.uk and amazon.com - just click on the item to buy
GameCube
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22
Review for Luigi's Mansion (GameCube):
You Play Marios Brother Luigi who has won a Large Mansion, he rings Mario and they agree to meet their, yet when Luigi arrives Mario is nowhere to be found! He is then attacked by a ghost but is rescued by a small and weird scientist who gives him the Poltergeist 3000 used to suck up ghosts, and then Luigi sets of to find his Brother!
Graphics: 4/5 The graphics in Mario games are usually bright but obviously as this is in a haunted mansion they are more Dark and Gloomy, yet not in a bad way! And each room has a different touch to it.
Music/sound efects: 3/5 The music is good but not great you will hear the same background music many times, the sound effects are good, you hear Luigis footsteps, the rain and thunder from outside and a typical Vacumming sound for the Poltergeist 3000.
Gameplay: 5/5 I love the gameplay in Luigis mansion its all so easy to pickup and use! Almsot every room you enter their will be a specific Ghost and each has to be captured in a different way whether its making a musical melody or making a bath ice cold for that ghost. You also get elemental effects for your Poltergeist 3000 which are water, fire and ice and on some ghosts you'll need a specific elemental effect to defeat it. This game is all about fun their is nothing to get stressed at!. The only downside is that for experienced gamers its just to easy aswell as being kinda short
Replay value: 3/5 First time round this is a great game and you'll always be finding something new, but once you've completed the game theirs nothing much to come back for. Sure you can start again re-capturing but their are no more secrets to find and as you know what your doing you could probably finish it in 3 hours.
Overall: 5/5 Like I said this is definately a must have for the Gamecube with Luigi being the star instead of Mario, and with many different and funny ghosts to hunt down this should keep you going for a good 4 hours.
Luigi's Mansion (GameCube)
Used Price:
£8.44
Review for Luigi's Mansion (GameCube):
One of the games you must have for a gamecube
Luigis mansion is definaltely a must have for the Gamecube.You Play Marios Brother Luigi who has won a Large Mansion, he rings Mario and they agree to meet their, yet when Luigi arrives Mario is nowhere to be found! He is then attacked by a ghost but is rescued by a small and weird scientist who gives him the Poltergeist 3000 used to suck up ghosts, and then Luigi sets of to find his Brother!
Graphics: 4/5 The graphics in Mario games are usually bright but obviously as this is in a haunted mansion they are more Dark and Gloomy, yet not in a bad way! And each room has a different touch to it.
Music/sound efects: 3/5 The music is good but not great you will hear the same background music many times, the sound effects are good, you hear Luigis footsteps, the rain and thunder from outside and a typical Vacumming sound for the Poltergeist 3000.
Gameplay: 5/5 I love the gameplay in Luigis mansion its all so easy to pickup and use! Almsot every room you enter their will be a specific Ghost and each has to be captured in a different way whether its making a musical melody or making a bath ice cold for that ghost. You also get elemental effects for your Poltergeist 3000 which are water, fire and ice and on some ghosts you'll need a specific elemental effect to defeat it. This game is all about fun their is nothing to get stressed at!. The only downside is that for experienced gamers its just to easy aswell as being kinda short
Replay value: 3/5 First time round this is a great game and you'll always be finding something new, but once you've completed the game theirs nothing much to come back for. Sure you can start again re-capturing but their are no more secrets to find and as you know what your doing you could probably finish it in 3 hours.
Overall: 5/5 Like I said this is definately a must have for the Gamecube with Luigi being the star instead of Mario, and with many different and funny ghosts to hunt down this should keep you going for a good 4 hours.
23
Review for Nintendo 59 Slot Memory Card (GameCube):
Less of my rambling. I gave the card 3 stars mainly because it's cute - it would have got 2 otherwise! I've only got two games so far - Pikmin takes up 19 blocks of the 59, and Super Monkey Ball takes up 3 blocks. Many more games, and you'll be looking for a new memory card!
Come on Nintendo! Sony and Microsoft have already set the standard with their save game solutions, so why release such a small capacity official card? Expect customers to flock to third party offerings en masse.
Nintendo 59 Slot Memory Card (GameCube)
Our Price:
£12.99
Used Price:
£4.59
New Price:
£6.42
Review for Nintendo 59 Slot Memory Card (GameCube):
Tiny in many, many ways!
First thing that'll strike you about the memory card is it's physical size - it's tiny! I've got a PS2 and their memory cards are huge in comparison! Unfortunately, storage capacity is tiny too - 4MB sounds alot, huh? PS2 cards are only 8MB? Well, the Gamecube card is 4 megabits, whilst the PS2 card is 4 megabytes, so the PS2 memory card is actually 16 times more capacitous than that Gamecube one, whilst only being twice the price.Less of my rambling. I gave the card 3 stars mainly because it's cute - it would have got 2 otherwise! I've only got two games so far - Pikmin takes up 19 blocks of the 59, and Super Monkey Ball takes up 3 blocks. Many more games, and you'll be looking for a new memory card!
Come on Nintendo! Sony and Microsoft have already set the standard with their save game solutions, so why release such a small capacity official card? Expect customers to flock to third party offerings en masse.
24
Review for GameCube Controller Purple (GameCube):
You'll find that most of the buttons on the Gamecube controller are easily recognizable. Most of which are as featured from the Super Nintendo and Nintendo 64 Controllers and even the Gamecube's Controller mimic's a bit from the Microsoft XBox Controller!
The only cry I get with the controller is that the joystick, has these circles on top, which are a bit rough and can make your thumb have a itch or two. But I've found out the more you use the controller the smoother it gets! On my controller I've lost half of the circles now, but it still works anyhow!
The Nintendo Gamecube controller has a total of 14 Buttons (28 Buttons if you include all the D-Pad and all 8 corners on the Joysticks!)
My Grade For The Controller: 8/10: Enjoyable, Fair-Play, Thumbs Up
My Wish: I wish the lead were just a little bit longer. Sometimes when you have 4 controllers at once in the Nintendo Gamecube, you tend to pull it so much; the Gamecube cannot seem to handle the pressure!
Final Comments: Well at least counting the buttons on this controller was a bit easier than the Playstation 2 and the Microsoft XBox's!
Review By Captain Chris Kipper!
GameCube Controller Purple (GameCube)
Used Price:
£10.50
New Price:
£33.98
Review for GameCube Controller Purple (GameCube):
At Least It's Not As Complicated As The Nintendo 64 Controller!
I had difficulty experiencing the Nintendo 64 Controller as it has three holding points, and you don't exactly know where to position you're hands! Luckily enough, when I got my Nintendo Gamecube, I got used to the Nintendo Gamecube Controller quickly and impressively without hassle.You'll find that most of the buttons on the Gamecube controller are easily recognizable. Most of which are as featured from the Super Nintendo and Nintendo 64 Controllers and even the Gamecube's Controller mimic's a bit from the Microsoft XBox Controller!
The only cry I get with the controller is that the joystick, has these circles on top, which are a bit rough and can make your thumb have a itch or two. But I've found out the more you use the controller the smoother it gets! On my controller I've lost half of the circles now, but it still works anyhow!
The Nintendo Gamecube controller has a total of 14 Buttons (28 Buttons if you include all the D-Pad and all 8 corners on the Joysticks!)
My Grade For The Controller: 8/10: Enjoyable, Fair-Play, Thumbs Up
My Wish: I wish the lead were just a little bit longer. Sometimes when you have 4 controllers at once in the Nintendo Gamecube, you tend to pull it so much; the Gamecube cannot seem to handle the pressure!
Final Comments: Well at least counting the buttons on this controller was a bit easier than the Playstation 2 and the Microsoft XBox's!
Review By Captain Chris Kipper!
25
Review for Star Fox Adventures:
Those who mourned the end of Super Mario Sunshine are well advised to get this game. Its short, but fantastic the whole way.
An absolute joy to play. I love starfox.
Star Fox Adventures
Used Price:
£4.99
New Price:
£39.99
Review for Star Fox Adventures:
Actually the BEST GAME IN THE WORLD!!
Ok, maybe not the best game, but it’s well up there. Starfox is full of character, the other characters he meets are fantastic, and its just a brilliant game that doesn’t deserve the flak its getting here.Those who mourned the end of Super Mario Sunshine are well advised to get this game. Its short, but fantastic the whole way.
An absolute joy to play. I love starfox.
26
Review for Paper Mario: The Thousand Year Door (GameCube):
In this game, Mario has come to a town called Westport to hang with Princess Peach. However, she is kidnapped by a group called the X-Nauts. They believe she can be used to help them rule the world. There is also a calamity going on in the world and to save it, somebody must collect the seven gold stars that are strewn all over the planet. Mario and a group friends he meets are up to the challenge; although Mario is also hoping to yet again rescue the princess.
The game is featured in a 2-D style with everything looking like a fancier version of what you'd see in South Park. Mario chooses to fight when he rams an enemy. Mario can attack with his jump or with his hammer and his partners have various skills. Some skills require flower power (magic) or even power gained from the collection of stars. The fights take place on a stage with an audience and you can be helped or hindered by them. Along the way there are many badges that can be collected that offer extra attributes and as you power-up you can hold more badges and do more moves.
The easy gameplay comes with some superb dialog written for the game. The dialog is outstanding and very witty and sly. You'll read some hilarious word balloons from the characters here; the dialog will be enjoyed by people of all ages.
The only weakness of the game is the constant backtracking as Mario will sometimes have to go back to the worlds he has visited just a little too much. Other than underground warps that lead to the starts of these worlds, there is no way to reach other areas except through long marches through areas you fight. Also, level ups are hard here; once you beat monsters and get to a certain level you get little in return for your wins.
Still, the game is so much fun. The hilarious story and dialog, the subplots involving Luigi, Peach & Bowser, the 100 room trial, the jobs you can do for extra items, and the little mini games at Don Pinata's casino add up to one superb RPG. It's not as good as Tales Of Symphonia but it's a great number 2.
Paper Mario: The Thousand Year Door (GameCube)
Used Price:
£28.99
New Price:
£24.99
Review for Paper Mario: The Thousand Year Door (GameCube):
A SURPERB MARIO ADVENTURE
Believe it or not, Paper Mario: TTYD was the first Mario RPG I had ever played. I never played the Square/Nintendo classic Super Mario RPG nor did I ever play the original Paper Mario on the Nintendo 64. For awhile I did have a GameBoy Advance SP but I never played Mario & Luigi: Superstar Saga. However, I rectified all that with Paper Mario: The Thousand Year Door and it richly deserved GameSpot's 2004 RPG of the Year.In this game, Mario has come to a town called Westport to hang with Princess Peach. However, she is kidnapped by a group called the X-Nauts. They believe she can be used to help them rule the world. There is also a calamity going on in the world and to save it, somebody must collect the seven gold stars that are strewn all over the planet. Mario and a group friends he meets are up to the challenge; although Mario is also hoping to yet again rescue the princess.
The game is featured in a 2-D style with everything looking like a fancier version of what you'd see in South Park. Mario chooses to fight when he rams an enemy. Mario can attack with his jump or with his hammer and his partners have various skills. Some skills require flower power (magic) or even power gained from the collection of stars. The fights take place on a stage with an audience and you can be helped or hindered by them. Along the way there are many badges that can be collected that offer extra attributes and as you power-up you can hold more badges and do more moves.
The easy gameplay comes with some superb dialog written for the game. The dialog is outstanding and very witty and sly. You'll read some hilarious word balloons from the characters here; the dialog will be enjoyed by people of all ages.
The only weakness of the game is the constant backtracking as Mario will sometimes have to go back to the worlds he has visited just a little too much. Other than underground warps that lead to the starts of these worlds, there is no way to reach other areas except through long marches through areas you fight. Also, level ups are hard here; once you beat monsters and get to a certain level you get little in return for your wins.
Still, the game is so much fun. The hilarious story and dialog, the subplots involving Luigi, Peach & Bowser, the 100 room trial, the jobs you can do for extra items, and the little mini games at Don Pinata's casino add up to one superb RPG. It's not as good as Tales Of Symphonia but it's a great number 2.
27
Review for The Legend of Zelda: The Twilight Princess (GameCube):
The Legend of Zelda: The Twilight Princess (GameCube)
Used Price:
£44.99
New Price:
£55.00
Review for The Legend of Zelda: The Twilight Princess (GameCube):
this is the best.
this is the best game ever. i really wanted it so did my brother. its so cool you do some cool sword attacks. and do you like it to? i wonder. now anyway the only thing this needs. is a couple of mini games and a thew more dungeons. that is all i want really is even better than phantom hourglass muhahahahaha. this game is super duluxe cool dude. i was whacting sonic the hegehog on monday 24th december at 5.00. i love the bosses in tp. buy this game! this is the best oh and can you get fire arrows in this? or ice arrows? or the most strongest arrows light arrows? dadadadadadadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.28
Review for Sonic Adventure 2: Battle - Player's Choice (GameCube):
I didn't expect it, but this game has been one of my overall most played GameCube games (obviously after Smash Bros and a few others!)
Last time I checked the timer said over 60 hours, that was a long time ago and I still haven't finished and unlocked the final level.
The game is different to other platform games, you go through the game changing character after each level. Each character has a specific playing style so you'll probably quickly choose a favourite. You choose whether to play as Dark or Hero, and although the characters play the same as their alternative, you get different levels and their levels and stories meet up.
The different playing styles are as follows:
Sonic/Shadow have regular Sonic style quick platform levels with grinding, spinning. Basically you go fast with these 2, it's a little shallow and occaisionally frustrating, but very fun.
Knuckles/Rouge have treasure hunt levels where you have to find 3 items. You have an icon that beeps to tell you how close you are and have to get them as quickly as possible to get the high score- they change location too. This is fun for a while, but after spending over 30 mins looking for a pice of emerald on one level it'll be a while until you choose that one again!
Tails/Eggman have platform/shooting levels. You are in a robot suit thing and you can shoot at enemies. These are fun too, probably the most satisfying levels.
There is also Chao raising, which is a bit like Tamagotchi's. You can take it on your GBA to look after on the move, or you can feed it and play races/karate with it on the TV. You get items for your Tamagotchi by defeating enemies on the main game.
Any levels you have done can be re-done on a big map screen which is where your time will go after seeing the credits.
Each level can be redone 6 times with different objectives for more emblems. You will do objectives like collecting 100 rings, time limit, finding a lost chao etc. You are graded on these A-E and you need A's to unlock more secrets.
In the main game you will also find upgrades for your characters. These give you abilities such as Sonic's spin attack and Knuckles' ability to dig. Some are necessary and some are just for fun.
The music is really not great, some of it is ok, but most of it with singing is really quite bad.
There are other modes to experiment with like kart racing. The Kart racing isn't really very good, but it's an ok distraction for a few minutes. The handling is horrible, and it feels very much like a last minute addition.
The multiplayer is pretty good, you can choose from a selection of levels for each character. Eg, if you are playing as Knuckles then you have to hunt down the emerald 1st.
It's quite competetive, but not exactly competition for Smash Bros or MarioKart. There are battle levels between Eggman and Tails, or races with Sonic and Shadow- these are my favourite on multiplayer, they are simply a race to the end of one of the single player levels. There are a few more characters to choose from here too, but they are all basically the same eg. Metal Sonic, Amy.
I can strongly recommend this game because it is something that you can slowly work on and progress in after"completing" it.
There is lots of replay incentive and is very fun.
The only -s are
-The character story system means switching continuously between characters after every level, which makes levels feel more like mini games and destroys the game flow.
-The music (obviously a matter of taste) I don't like much of it.
-Frustrating gameplay sometimes, with glitchy deaths and punishing you for exploring with the horrible camera.
-The horrible camera! You can change it, but it instantly jumps back to the default view if you move (when playing as Sonic/Shadow esp.).
-The treasure hunt levels can go on ages.
-Very hard to unlock the final secret! (But it is very good!)
Sonic Adventure 2: Battle - Player's Choice (GameCube)
Used Price:
£24.99
Review for Sonic Adventure 2: Battle - Player's Choice (GameCube):
Still fun now!
I got this game on the launch day of the GameCube because I'd played it a bit on the Dreamcast and enjoyed it.I didn't expect it, but this game has been one of my overall most played GameCube games (obviously after Smash Bros and a few others!)
Last time I checked the timer said over 60 hours, that was a long time ago and I still haven't finished and unlocked the final level.
The game is different to other platform games, you go through the game changing character after each level. Each character has a specific playing style so you'll probably quickly choose a favourite. You choose whether to play as Dark or Hero, and although the characters play the same as their alternative, you get different levels and their levels and stories meet up.
The different playing styles are as follows:
Sonic/Shadow have regular Sonic style quick platform levels with grinding, spinning. Basically you go fast with these 2, it's a little shallow and occaisionally frustrating, but very fun.
Knuckles/Rouge have treasure hunt levels where you have to find 3 items. You have an icon that beeps to tell you how close you are and have to get them as quickly as possible to get the high score- they change location too. This is fun for a while, but after spending over 30 mins looking for a pice of emerald on one level it'll be a while until you choose that one again!
Tails/Eggman have platform/shooting levels. You are in a robot suit thing and you can shoot at enemies. These are fun too, probably the most satisfying levels.
There is also Chao raising, which is a bit like Tamagotchi's. You can take it on your GBA to look after on the move, or you can feed it and play races/karate with it on the TV. You get items for your Tamagotchi by defeating enemies on the main game.
Any levels you have done can be re-done on a big map screen which is where your time will go after seeing the credits.
Each level can be redone 6 times with different objectives for more emblems. You will do objectives like collecting 100 rings, time limit, finding a lost chao etc. You are graded on these A-E and you need A's to unlock more secrets.
In the main game you will also find upgrades for your characters. These give you abilities such as Sonic's spin attack and Knuckles' ability to dig. Some are necessary and some are just for fun.
The music is really not great, some of it is ok, but most of it with singing is really quite bad.
There are other modes to experiment with like kart racing. The Kart racing isn't really very good, but it's an ok distraction for a few minutes. The handling is horrible, and it feels very much like a last minute addition.
The multiplayer is pretty good, you can choose from a selection of levels for each character. Eg, if you are playing as Knuckles then you have to hunt down the emerald 1st.
It's quite competetive, but not exactly competition for Smash Bros or MarioKart. There are battle levels between Eggman and Tails, or races with Sonic and Shadow- these are my favourite on multiplayer, they are simply a race to the end of one of the single player levels. There are a few more characters to choose from here too, but they are all basically the same eg. Metal Sonic, Amy.
I can strongly recommend this game because it is something that you can slowly work on and progress in after"completing" it.
There is lots of replay incentive and is very fun.
The only -s are
-The character story system means switching continuously between characters after every level, which makes levels feel more like mini games and destroys the game flow.
-The music (obviously a matter of taste) I don't like much of it.
-Frustrating gameplay sometimes, with glitchy deaths and punishing you for exploring with the horrible camera.
-The horrible camera! You can change it, but it instantly jumps back to the default view if you move (when playing as Sonic/Shadow esp.).
-The treasure hunt levels can go on ages.
-Very hard to unlock the final secret! (But it is very good!)
29
Review for Eternal Darkness: Sanity's Requiem (GameCube):
The premise of ED is of an epic pschological-horror-adventure and one that is, for the most part, in the mould of survival horror titles such as Resident Evil and Alone in the Dark 4 (AITD). The principle character in the game is Alexandra Rovias, a student who becomes rapidly drawn into a supernatural mystery following the gruesome mutilated murder of her Grandfather, Edward Rovias. Without spoiling the plot too much, she delves into the chapters of a book called the Tome of Eternal Darkness. Upon reading the chapters, she learns of how other people throughout history have encountered the Tome and the ancients who persistently seek to destroy humankind. The great part of the game is that you get to play a diverse range of characters as you progress through the chapters. But I'll come to the gameplay later. The storyline, though, is one of the most successful aspects of ED. The plot is absorbing and its mature horror theme is very welcome considering the target audience of other GameCube games. The supernatural theme of the story is drawn from horror writers such as H.P. Lovecraft and Edgar Allen Poe, and there's plenty to show for it. With well thoughtout characters, detailed backgrounds and historically authentic scenarios, ED's concept triumphs as a hybrid in the survival/ horror/ adventure department.
The narrative is well executed through ED's visceral gameplay. Warning: this is not a game for the faint-hearted! You play in third-person perspective through many spine-chilling environments. You'll encounter a number of grizzly foes from the dead, mostly the ever-familiar zombies. The combat system in the game works great. Chopping up zombies' limbs has never been as fun whilst a quick shot to the head with a rifle will dispatch them easily. The adventure element is over-simplified, puzzle solving is simplistic but a more unique aspect of the game is the spell system. You can collect runes & codices to create and decipher spells that can be used for a myriad of vital functions. Some create a personal shield, others reveal hidden doors, some create magical attacks and others can even let you possess and control enemy creatures. Effective use of spells is the key to mastering this game. But many puzzles dissolve in actions no more complicated than pushing levers or placing objects in position to open secret doors. This I found to be a disappointing aspect of ED, more original puzzles would have set this game truly apart from other survival horror titles. Given the intellectual framework of the game, puzzle design should have lived up to it and also one that is enhanced with the RPG-esque spell casting elements. Also brilliant is the sanity meter. Keep you're sanity level high by quickly dispatching monsters. Otherwise you'll hallucinate and see yourself mutilated, shrunk, standing on the ceiling and even have your T.V switched off! Very original and tremendous fun!
The graphics of ED are perhaps its second strongest facet for its time, with meticulously detailed environments and lush texturing. The GameCube is pushed to the limit at many points with gorgeous lens flare and coloured lighting effects. But certain character textures are well done and others of lesser quality. The weapons and item details are good, so are the environmental details of the game's locations. These range from a grandiose and creepy Rovias mansion to underground tombs, cathedrals, also a jungle-infested temple complex in Cambodia. ED is a globetrotting adventure that subtly alters the games locations as they are revisited by characters from ancient times to the modern world. I do have one moderate gripe, though. The game could have had more varied locations rather than just levels that are a collection of tunnels, corridors and `box rooms'. Some outdoor locations would have added greatly to the expansive approach of ED. The main location is the Rovias mansion; packed to the brim with `haunted house' style secrets. Despite minor inconsistencies in the graphics and visual presentation, ED does a very good job in the `looks' department.
A key factor in survival-horror games is audio. Mess up on the sound and your horror game is nothing more than a tacky ghost ride. Thankfully, the aural experience of ED is punchy and stark, greatly reinforcing the gameplay. There is a rich variety of music, ranging from tracks that draw from chants of Franciscan Monks to a Middle-Eastern/ Arabian theme. Music is atmospheric and brooding but not highly original. It very much serves as `background' rather being used in a dynamic sense during gameplay. But some tunes are again, rushed through in creation. Sound effects are, for the most part, strong. Monster effects and weapons' sounds are audibly graphic and tangible. Little details of fire crackling and footsteps are very immersive. However, some effects have been blatantly attached from stock libraries, but this a minor criticism of an experienced gamer that has spent far too much time in game worlds! This only slightly diminishes the authenticity of the rest of the audio presentation in the game.
So far, ED has more or less delivered on areas of graphics, audio and gameplay to quite a high standard but there are other notable areas of the game that don't feel as well produced. Firstly, there is the clunky inventory. This is perhaps the most deplorable aspect of ED. It is reminiscent of Resident Evil and AITD and all those annoying `Mix' `Equip' and `Combine' options that you had to choose just to fire a gun! It has simply been tacked on with very little thought, straight from yesteryear Playstation games. It is outdated, outmoded and does the opposite of creating a smooth gaming experience. Nowhere is this felt more than in the cantankerous spell system! The inventory and menu system could have been refined a lot more and many screens could have been rid of altogether. Secondly, despite the evolutionary advance in console technology, games as a form of interactive art have not progressed beyond the `B'-movie scripting and voice acting. The dialogue is at some parts strong but in others mediocre. The voice acting varies in quality, and the dramatic tone is non-existent in the roughly edited cut scenes, occasionally reducing the game to a 2nd class horror experience.
Eternal Darkness: Sanity's Requiem seems to be one of the most ambitious game projects ever. The scope and breadth at which it tells a supernatural tale is broader than many other games. But there are many inconsistencies throughout ED. Several areas of the game truly shine but others simply seem `hashed together', like the weak level design. Also, a few additions such as a first-person view and a moveable camera would have helped in giving more player control. The re-play value is supposed to be high. You need to play the game through three times in effect to destroy all three gods but I merely saw this as subjecting gamers to repeat déjà vu experiences. The difficulty is set on the easy/ intermediate side, and is not too draining on the reflexes or the cranium. ED is unique in many welcome ways but falls short due to graphical and audio cutbacks, a lamentable inventory system and mixed dialogue & voice acting. Overall, I enjoyed the game to a large extent and it is definitely a must try and a possible must own, for many open-minded GameCube gamers.
Eternal Darkness: Sanity's Requiem (GameCube)
Used Price:
£17.99
New Price:
£39.99
Review for Eternal Darkness: Sanity's Requiem (GameCube):
Definitely one of the best survival horror titles and will be talked about for years to come.
One of the first handfuls of games to be released on the GameCube, Eternal Darkness (ED) promised an epic storyline and gory gameplay, and so kept many players eager to get their hands on this next-gen title. Its theme of horror and the supernatural made ED take a firmly mature stance as a game in contrast to"family-friendly" Nintendo titles. Originally conceived as an N64 title but cancelled, it was exclusively re-developed for the GameCube by Silicon Knights, the makers of the Playstation hit RPG Blood Omen: Legacy of Kain. Fortunately, ED lives up to many of its expectations; however, there are a few minor issues with the game. But these don't prevent it from being an outstanding GameCube title and an innovative horror classic.The premise of ED is of an epic pschological-horror-adventure and one that is, for the most part, in the mould of survival horror titles such as Resident Evil and Alone in the Dark 4 (AITD). The principle character in the game is Alexandra Rovias, a student who becomes rapidly drawn into a supernatural mystery following the gruesome mutilated murder of her Grandfather, Edward Rovias. Without spoiling the plot too much, she delves into the chapters of a book called the Tome of Eternal Darkness. Upon reading the chapters, she learns of how other people throughout history have encountered the Tome and the ancients who persistently seek to destroy humankind. The great part of the game is that you get to play a diverse range of characters as you progress through the chapters. But I'll come to the gameplay later. The storyline, though, is one of the most successful aspects of ED. The plot is absorbing and its mature horror theme is very welcome considering the target audience of other GameCube games. The supernatural theme of the story is drawn from horror writers such as H.P. Lovecraft and Edgar Allen Poe, and there's plenty to show for it. With well thoughtout characters, detailed backgrounds and historically authentic scenarios, ED's concept triumphs as a hybrid in the survival/ horror/ adventure department.
The narrative is well executed through ED's visceral gameplay. Warning: this is not a game for the faint-hearted! You play in third-person perspective through many spine-chilling environments. You'll encounter a number of grizzly foes from the dead, mostly the ever-familiar zombies. The combat system in the game works great. Chopping up zombies' limbs has never been as fun whilst a quick shot to the head with a rifle will dispatch them easily. The adventure element is over-simplified, puzzle solving is simplistic but a more unique aspect of the game is the spell system. You can collect runes & codices to create and decipher spells that can be used for a myriad of vital functions. Some create a personal shield, others reveal hidden doors, some create magical attacks and others can even let you possess and control enemy creatures. Effective use of spells is the key to mastering this game. But many puzzles dissolve in actions no more complicated than pushing levers or placing objects in position to open secret doors. This I found to be a disappointing aspect of ED, more original puzzles would have set this game truly apart from other survival horror titles. Given the intellectual framework of the game, puzzle design should have lived up to it and also one that is enhanced with the RPG-esque spell casting elements. Also brilliant is the sanity meter. Keep you're sanity level high by quickly dispatching monsters. Otherwise you'll hallucinate and see yourself mutilated, shrunk, standing on the ceiling and even have your T.V switched off! Very original and tremendous fun!
The graphics of ED are perhaps its second strongest facet for its time, with meticulously detailed environments and lush texturing. The GameCube is pushed to the limit at many points with gorgeous lens flare and coloured lighting effects. But certain character textures are well done and others of lesser quality. The weapons and item details are good, so are the environmental details of the game's locations. These range from a grandiose and creepy Rovias mansion to underground tombs, cathedrals, also a jungle-infested temple complex in Cambodia. ED is a globetrotting adventure that subtly alters the games locations as they are revisited by characters from ancient times to the modern world. I do have one moderate gripe, though. The game could have had more varied locations rather than just levels that are a collection of tunnels, corridors and `box rooms'. Some outdoor locations would have added greatly to the expansive approach of ED. The main location is the Rovias mansion; packed to the brim with `haunted house' style secrets. Despite minor inconsistencies in the graphics and visual presentation, ED does a very good job in the `looks' department.
A key factor in survival-horror games is audio. Mess up on the sound and your horror game is nothing more than a tacky ghost ride. Thankfully, the aural experience of ED is punchy and stark, greatly reinforcing the gameplay. There is a rich variety of music, ranging from tracks that draw from chants of Franciscan Monks to a Middle-Eastern/ Arabian theme. Music is atmospheric and brooding but not highly original. It very much serves as `background' rather being used in a dynamic sense during gameplay. But some tunes are again, rushed through in creation. Sound effects are, for the most part, strong. Monster effects and weapons' sounds are audibly graphic and tangible. Little details of fire crackling and footsteps are very immersive. However, some effects have been blatantly attached from stock libraries, but this a minor criticism of an experienced gamer that has spent far too much time in game worlds! This only slightly diminishes the authenticity of the rest of the audio presentation in the game.
So far, ED has more or less delivered on areas of graphics, audio and gameplay to quite a high standard but there are other notable areas of the game that don't feel as well produced. Firstly, there is the clunky inventory. This is perhaps the most deplorable aspect of ED. It is reminiscent of Resident Evil and AITD and all those annoying `Mix' `Equip' and `Combine' options that you had to choose just to fire a gun! It has simply been tacked on with very little thought, straight from yesteryear Playstation games. It is outdated, outmoded and does the opposite of creating a smooth gaming experience. Nowhere is this felt more than in the cantankerous spell system! The inventory and menu system could have been refined a lot more and many screens could have been rid of altogether. Secondly, despite the evolutionary advance in console technology, games as a form of interactive art have not progressed beyond the `B'-movie scripting and voice acting. The dialogue is at some parts strong but in others mediocre. The voice acting varies in quality, and the dramatic tone is non-existent in the roughly edited cut scenes, occasionally reducing the game to a 2nd class horror experience.
Eternal Darkness: Sanity's Requiem seems to be one of the most ambitious game projects ever. The scope and breadth at which it tells a supernatural tale is broader than many other games. But there are many inconsistencies throughout ED. Several areas of the game truly shine but others simply seem `hashed together', like the weak level design. Also, a few additions such as a first-person view and a moveable camera would have helped in giving more player control. The re-play value is supposed to be high. You need to play the game through three times in effect to destroy all three gods but I merely saw this as subjecting gamers to repeat déjà vu experiences. The difficulty is set on the easy/ intermediate side, and is not too draining on the reflexes or the cranium. ED is unique in many welcome ways but falls short due to graphical and audio cutbacks, a lamentable inventory system and mixed dialogue & voice acting. Overall, I enjoyed the game to a large extent and it is definitely a must try and a possible must own, for many open-minded GameCube gamers.
30
Review for Star Fox Assault (GameCube):
good cutscenes,good graphics,great action,this game brings out everything about the star fox series. in short, a great game
Star Fox Assault (GameCube)
Used Price:
£28.00
New Price:
£34.99
Review for Star Fox Assault (GameCube):
from what ive seen, its great.
i havnt played this game yet but ive watched some videos of it and its great.good cutscenes,good graphics,great action,this game brings out everything about the star fox series. in short, a great game
31
Review for Pokémon XD: Gale of Darkness (GameCube):
...Although I do use the term"sequel" loosely, it borrows character models and most of its locations from its predecessor, which the games developers have taken a bit of a kicking for by the press.
But does the familiarity bring contempt? In my opinion, the answer is no.
The fact that you're familiar with the environments means you know where the essentials -such as pokemon healing machines and PC's- are located.
By way of"catchable content" I'd say this game was weaker as a package than collosseum, it has 83 shadow pokemon to catch and also some wild ones, but ALOT of the catchables are B-class and relatively easy to aquire in the portable versions of the series.
The main attractions here then, are Lugia, Articuno, Zapdos & Moltres. And for me personally, Dragonite (its earlier forms take decades to evolve), but some people will wonder why the hell they'd be interested in Articuno/Zapdos/Moltres as they're readily available in FireRed and LeafGreen. I would also like to add that the rarest safari zone pokemon are all here for catching and relatively easy to get. Chansey, Kangaskhan, Scyther, Pinsir and Tauros are all here, which is a great help for me as I've never managed to get a Chansey or Tauros on any other pokemon game.
The games first hour is incredibly tedious, a boring introduction to a run-of-the-mill story, and some one-sided battles that you're advantaged in. Something many players will appreciate is that the starting pokemon is Eevee, and you get a chance to evolve it into any of its 5 evo forms very early in the game.
You get Eevee at level 15, and at the first"dungeon" location - Cipher lab (yup, taken from collosseum...) you can capture 6 useful pokemon Houndour, Gulpin, Baltoy, Mareep, Spheal and Seedot, all at level 17. This and the fact that Eevee can turn into one of any 5 types, means you have more control over your future throughout the game. I know I wasn't willing to train a level 3 Rattata at the start of Pokemon Blue...
You feel like there's more... leverege in this game, 5 hours in you may have a Vaporeon and a Houndoom, whereas the guy across the street is Plugging away with Espeon and Nuzleaf (the vast majority of XD's battles are 2vs2). Beats the"standard practice" of using a Geodude against Lt. Surge and an Articuno against Lance the Dragon tamer, don't you think?
The best new addition is the"purification chamber" you basically leave your shadow pokemon somewhere in a circle of the"pure" breed, and it's heart opens as you take steps through the adventure and go about your business. The pokemon will purify faster if the circle of pokemon surrounding it"beats the other", I.e. Grass>Water>Fire>Ice>back to grass, which is a nice little addition.
The game is a little on the easy side, you wont find any of the early battles a struggle providing you train, and training is easy as simply exiting a location and returning allows you to re-match with many of the games opponents. As an adventure this subtracts from the enjoyment, but if you're a hardcore pokemon fan like me, the game will be your training/evolving/collecting items"centre", and you'll love every consecutive hour on a night you should spend revising.
Wild pokemon are also available, but in a different way to the gameboy games. You leave"pokesnacks" on stands in certain areas then continue with the adventure. After a while you'll be notified that a pokemon has found the snack, and it's up to you to get to the pokemon before it finishes its meal. This isn't as harsh as it sounds, exiting an area doesn't take long at all, and once you have, it's a simple case of selecting the place you left the bait on the world map, and effectively teleporting there (you watch a 5 second cut-scene of your character braving a desert on a bike). One you're where you left the bait, you have a regular 1 on 1 battle as you would if you found a pokemon in the grass somewhere in Johto.
All in all, it's definitely one for pokemon fans and gets 2 fat thumbs up from me, it's not perfect, and it's no independent game, but it's exactly what it's supposed to be, which is a substantial suppliment to work alongside your GBA games and intensify the experience as a whole.
Pokémon XD: Gale of Darkness (GameCube)
Used Price:
£32.99
New Price:
£69.99
Review for Pokémon XD: Gale of Darkness (GameCube):
The review for hardcore pokemon gamers!
Pokemon XD is an even better sequel to an already great game......Although I do use the term"sequel" loosely, it borrows character models and most of its locations from its predecessor, which the games developers have taken a bit of a kicking for by the press.
But does the familiarity bring contempt? In my opinion, the answer is no.
The fact that you're familiar with the environments means you know where the essentials -such as pokemon healing machines and PC's- are located.
By way of"catchable content" I'd say this game was weaker as a package than collosseum, it has 83 shadow pokemon to catch and also some wild ones, but ALOT of the catchables are B-class and relatively easy to aquire in the portable versions of the series.
The main attractions here then, are Lugia, Articuno, Zapdos & Moltres. And for me personally, Dragonite (its earlier forms take decades to evolve), but some people will wonder why the hell they'd be interested in Articuno/Zapdos/Moltres as they're readily available in FireRed and LeafGreen. I would also like to add that the rarest safari zone pokemon are all here for catching and relatively easy to get. Chansey, Kangaskhan, Scyther, Pinsir and Tauros are all here, which is a great help for me as I've never managed to get a Chansey or Tauros on any other pokemon game.
The games first hour is incredibly tedious, a boring introduction to a run-of-the-mill story, and some one-sided battles that you're advantaged in. Something many players will appreciate is that the starting pokemon is Eevee, and you get a chance to evolve it into any of its 5 evo forms very early in the game.
You get Eevee at level 15, and at the first"dungeon" location - Cipher lab (yup, taken from collosseum...) you can capture 6 useful pokemon Houndour, Gulpin, Baltoy, Mareep, Spheal and Seedot, all at level 17. This and the fact that Eevee can turn into one of any 5 types, means you have more control over your future throughout the game. I know I wasn't willing to train a level 3 Rattata at the start of Pokemon Blue...
You feel like there's more... leverege in this game, 5 hours in you may have a Vaporeon and a Houndoom, whereas the guy across the street is Plugging away with Espeon and Nuzleaf (the vast majority of XD's battles are 2vs2). Beats the"standard practice" of using a Geodude against Lt. Surge and an Articuno against Lance the Dragon tamer, don't you think?
The best new addition is the"purification chamber" you basically leave your shadow pokemon somewhere in a circle of the"pure" breed, and it's heart opens as you take steps through the adventure and go about your business. The pokemon will purify faster if the circle of pokemon surrounding it"beats the other", I.e. Grass>Water>Fire>Ice>back to grass, which is a nice little addition.
The game is a little on the easy side, you wont find any of the early battles a struggle providing you train, and training is easy as simply exiting a location and returning allows you to re-match with many of the games opponents. As an adventure this subtracts from the enjoyment, but if you're a hardcore pokemon fan like me, the game will be your training/evolving/collecting items"centre", and you'll love every consecutive hour on a night you should spend revising.
Wild pokemon are also available, but in a different way to the gameboy games. You leave"pokesnacks" on stands in certain areas then continue with the adventure. After a while you'll be notified that a pokemon has found the snack, and it's up to you to get to the pokemon before it finishes its meal. This isn't as harsh as it sounds, exiting an area doesn't take long at all, and once you have, it's a simple case of selecting the place you left the bait on the world map, and effectively teleporting there (you watch a 5 second cut-scene of your character braving a desert on a bike). One you're where you left the bait, you have a regular 1 on 1 battle as you would if you found a pokemon in the grass somewhere in Johto.
All in all, it's definitely one for pokemon fans and gets 2 fat thumbs up from me, it's not perfect, and it's no independent game, but it's exactly what it's supposed to be, which is a substantial suppliment to work alongside your GBA games and intensify the experience as a whole.
32
Review for Super Mario Sunshine (Player's Choice GameCube):
The game seems rushed and not well-finished at all. Surely Mario does look much better than the precarious Super Mario 64 design but the game looks like a testing beta version of itself. The graphics aren't great, the music is... just there, and the gameplay ranges from funnily easy to insanely difficult. Plus the cameras are almost manual and only turn by themselves when you're in tight situations, usually making you die.
Okay, lots of people like difficult stuff - as I do - but the difficulty of Mario Sunshine is gratuitously difficult. It is just difficult, nothing else. There's no respectful elaboration at all. The controls are very badly-programmed and let you down MANY MANY times during difficult levels when you need them to work the most.
It sounds as if Nintendo was trying to impress & forgot that a quality game indeed is very hard, yes, but has matching controlling resources that gives the player a chance to shine and well-elaborated hard levels. 'Cause please, don't give me that"experiment with the camera" babble 'cause that's just a lame excuse not to programme it properly! 'Cause, seriously, it's very easy to pick any same hard level, then give you 1 min to complete it & call it a new great level to test your ability. But where should we turn to when the controls doesn't reflect what you're doing on them onscreen? Where should we turn to if the camera keeps going behind an obstacle that leaves the screen with loads of very unhelpful question marks? They even say"Good Luck" during the hardest levels. And they should, 'cause only random luck gets you to the end.
If you want a real great game, go for Super Mario Galaxy. Mario Sunshine is a complete letdown for me. Don't get me wrong, I'm a Mario fan-player for a decade now, never had any grudges whatsoever with any of the games. But this one... it would be easy to criticise it if I was a frustrated player who's just angry 'cause he can't finish the game. But I'm not. I did finish it but under amounts of stress, frustration and deception I never ever experienced in my life... so far.
Avoid this game if you're seeking real entertainment. For those of you who seek difficult stuff, at least make sure the controls are well-developed and do what you request of them.
Super Mario Sunshine (Player's Choice GameCube)
Used Price:
£8.98
Review for Super Mario Sunshine (Player's Choice GameCube):
If you want Nintendo at its best so far, try Super Mario Galaxy
I bought this game to play on the Wii after having played Super Mario Galaxy to the bone and getting all 121 stars, which were indeed difficult and stressful to get but not at all compared to Super Mario Sunshine.The game seems rushed and not well-finished at all. Surely Mario does look much better than the precarious Super Mario 64 design but the game looks like a testing beta version of itself. The graphics aren't great, the music is... just there, and the gameplay ranges from funnily easy to insanely difficult. Plus the cameras are almost manual and only turn by themselves when you're in tight situations, usually making you die.
Okay, lots of people like difficult stuff - as I do - but the difficulty of Mario Sunshine is gratuitously difficult. It is just difficult, nothing else. There's no respectful elaboration at all. The controls are very badly-programmed and let you down MANY MANY times during difficult levels when you need them to work the most.
It sounds as if Nintendo was trying to impress & forgot that a quality game indeed is very hard, yes, but has matching controlling resources that gives the player a chance to shine and well-elaborated hard levels. 'Cause please, don't give me that"experiment with the camera" babble 'cause that's just a lame excuse not to programme it properly! 'Cause, seriously, it's very easy to pick any same hard level, then give you 1 min to complete it & call it a new great level to test your ability. But where should we turn to when the controls doesn't reflect what you're doing on them onscreen? Where should we turn to if the camera keeps going behind an obstacle that leaves the screen with loads of very unhelpful question marks? They even say"Good Luck" during the hardest levels. And they should, 'cause only random luck gets you to the end.
If you want a real great game, go for Super Mario Galaxy. Mario Sunshine is a complete letdown for me. Don't get me wrong, I'm a Mario fan-player for a decade now, never had any grudges whatsoever with any of the games. But this one... it would be easy to criticise it if I was a frustrated player who's just angry 'cause he can't finish the game. But I'm not. I did finish it but under amounts of stress, frustration and deception I never ever experienced in my life... so far.
Avoid this game if you're seeking real entertainment. For those of you who seek difficult stuff, at least make sure the controls are well-developed and do what you request of them.
33
Review for James Bond 007: Nightfire (GameCube):
James Bond 007: Nightfire (GameCube)
Used Price:
£3.95
New Price:
£14.99
Review for James Bond 007: Nightfire (GameCube):
Nightfire, under fire?
This game is great, graphics, missions and all. The perfect game for people who like action, guns and JB. Great game34
Review for F-Zero GX (GameCube):
In short-blisteringly fast, jaw-dropping graphics,funnily camp story mode but AWESOME game!!! 94%
PS As a warning if you do get the game, don't think you can beat the Diamond Cup on Master on your first go!
F-Zero GX (GameCube)
Used Price:
£12.75
New Price:
£32.99
Review for F-Zero GX (GameCube):
SUPER ZERO!
OK, let's get this straight. F-ZERO GX is hard. No, scratch that. F-ZERO GX is eye-bleedingly, brain-meltingly, soul-destroyingly HARDCORE. REPEAT. HARDCORE. What the game is is a pure racing game. No gears. No siree. What you do is (believe it or not, this happens a lot in a racing game) RACE against 29 other racers. You can destroy them-the fun bit-or race faster-i'd go for the killing to be honest with you-through funky tracks. The old locations: Mute City, Big Blue, Fire Field, Sand Ocean, Port Town are back with some other places like Lightning (you'll never guess what's there), Aeropolis, Green Plant, Casino Palace, Cosmo Terminal and the infuriatingly HARD Phantom Road! I haven't completed the game yet, so there maybe more... Onto the crafts. All the crafts from F-ZERO X are there with 11 new ships, all of which can be bought from the games shop. There are 2 new additions to the series as well: Story mode where you are Captain Falcon on a really cool (did I mention extermely hard) quest. Secondly,you can buy parts from the shop and MAKE YOUR OWN SHIPS!!!!!!!!!!! Sadly, the names are chosen for you so no, WILD MUSTANG, DOOM FIEND (or something like that) but you end up with something like MAD DUCK 2C or SOCKDOLAGER (the latter can be made with these parts:Big Tyrant, Muscle Gorilla and Boxer-2C for those who have the game).In short-blisteringly fast, jaw-dropping graphics,funnily camp story mode but AWESOME game!!! 94%
PS As a warning if you do get the game, don't think you can beat the Diamond Cup on Master on your first go!
35
Review for Super Monkey Ball:
The main game is a set of 3 seperate stages with different difficulty levels. Basically your obviously a monkey in a ball guiding yourself through differnt mazes which get harder the more you complete. You collect bananas to give you extra lifes when you reach 100.
There are mini games aswell with races, flying and target landings. This was a real treat and got the whole family having a laugh, many hours of enjoyment now at a great price. There has yet been a game since that has lived up to it - apart from monkey ball 2 of course, this hope for a 3rd!
Super Monkey Ball
Used Price:
£4.75
New Price:
£39.99
Review for Super Monkey Ball:
All family fun
It has always been quite difficult for me to get interest in computer games for any longer than half an hour, if i can't do something i give up easily! However with monkey ball i have found myself being stuck in front of the screen with family and friends. When buying it last christmas it kept me up until 3am!The main game is a set of 3 seperate stages with different difficulty levels. Basically your obviously a monkey in a ball guiding yourself through differnt mazes which get harder the more you complete. You collect bananas to give you extra lifes when you reach 100.
There are mini games aswell with races, flying and target landings. This was a real treat and got the whole family having a laugh, many hours of enjoyment now at a great price. There has yet been a game since that has lived up to it - apart from monkey ball 2 of course, this hope for a 3rd!
36
Review for Metal Gear Solid: The Twin Snakes (GameCube):
Metal Gear Solid: The Twin Snakes (GameCube)
Used Price:
£35.00
Review for Metal Gear Solid: The Twin Snakes (GameCube):
THE TWIN SNAKES My Review
Owning this Video Game is a must for any METAL GEAR Fan.. All these complaints about it being ruined or whatever is just... Lame. I mean sure the Voices are lacking... (Some new Voice Actors make an appearance like MEI LING & NAOMI) I myself have no problem with them... But i personally bought it for the Extended Movies that the Original did not have... It has whole new Game Play (which i mainly bought it for) which makes it easyer but so much fun.. (The Dog Tags have returned from SONS OF LIBERTY on SONY PLAYSTATION 2) ...First time around you will be amazed. I think it's good to be on the NINTENDO GAMECUBE, the controls are nearly perfect, the Graphics are better obviously... I have no problems with it... The Music is nice... But to put this Review to an end, it's basically a must have for your NINTENDO GAMECUBE Collection. Especially if your an METAL GEAR Fan.37
Review for Star Wars Rogue Squadron III: Rebel Strike (GameCube):
Star Wars Rogue Squadron III: Rebel Strike (GameCube)
Used Price:
£8.47
New Price:
£11.99
Review for Star Wars Rogue Squadron III: Rebel Strike (GameCube):
A waste of 10 minutes
I bought the game as i thought it looked pretty good and other rogue squadron games were ok but this is a serious dissapointment and a let down to Star Wars, the gameplay is terrible the flying is terrible and the voiceovers get really annoying. Take your time in choosing a star wars game there are many good ones out there.38
Review for Metroid Prime (GameCube):
sometimes ill stop playing but ill always come back to it .
bye it nowwwwwwwwwwwwwwwwwww
Metroid Prime (GameCube)
Used Price:
£8.20
Review for Metroid Prime (GameCube):
metroid prime-so cool!!!!!!!
this is such a cool game it has had me glued to my tv for hours on end.sometimes ill stop playing but ill always come back to it .
bye it nowwwwwwwwwwwwwwwwwww
39
Review for SoulCalibur II (GameCube):
Now heres where it starts to go downhill.
In the Weapon Master mode, it starts off quite easy, and then gets ridiculously hard very quick - only to have, once you have done some v.v.v.hard levels, to go back to very easy again. And more or less every level just revolves around"kill enemy as quick as you can". I know thats the whole point of the game, but some innovation would have been nice - don't know exactly what, but thats we are supposed to be funding when we pay for videogames.
And people go on and on about how much life there is in this game - it is in fact not a lot. My hubby cleared it in a week (and this is someone who also goes out to work), and then just spent another week redoing it and buying different weapons in the process. He's not an obsessive gamer, well is, but only as far as football is concerned, so this wasn't the only game in the 'Cube, never mind me playing typically feminine games as well. So unless you don't mind polishing off the main story in a fortnight, and only being left with what is really, a very good multiplayer game, since theres nothing else to do on your own, then get it. But its up to you whether its worth 30-40 quid. We only plaid £3 (yes 3) for it as we had a credit note from the local games store, so weren't too disappointed with lack of life. But if you want a game that will last you six months, not it.
GOOD POINTS:
Gorgeous graphics
Gameplay can't be faulted
BAD POINTS:
No life after initally completing Weapon Master mode
Environments you fight in get real boring after a while
The cheesy american announcer will do you head in!!!
SoulCalibur II (GameCube)
Used Price:
£8.88
New Price:
£24.50
Review for SoulCalibur II (GameCube):
Started off great, and then kinda went downhill
Don't get me wrong - this game is absolutely gorgeous - and the gameplay and the way the characters move is nothing short of stunning. We went out and bought this on the day of release - having waited for it for 6 months. Initially, euphoria - best fighting game we had ever played, it looked and played beautifully, and there was some kind of story mode as well.Now heres where it starts to go downhill.
In the Weapon Master mode, it starts off quite easy, and then gets ridiculously hard very quick - only to have, once you have done some v.v.v.hard levels, to go back to very easy again. And more or less every level just revolves around"kill enemy as quick as you can". I know thats the whole point of the game, but some innovation would have been nice - don't know exactly what, but thats we are supposed to be funding when we pay for videogames.
And people go on and on about how much life there is in this game - it is in fact not a lot. My hubby cleared it in a week (and this is someone who also goes out to work), and then just spent another week redoing it and buying different weapons in the process. He's not an obsessive gamer, well is, but only as far as football is concerned, so this wasn't the only game in the 'Cube, never mind me playing typically feminine games as well. So unless you don't mind polishing off the main story in a fortnight, and only being left with what is really, a very good multiplayer game, since theres nothing else to do on your own, then get it. But its up to you whether its worth 30-40 quid. We only plaid £3 (yes 3) for it as we had a credit note from the local games store, so weren't too disappointed with lack of life. But if you want a game that will last you six months, not it.
GOOD POINTS:
Gorgeous graphics
Gameplay can't be faulted
BAD POINTS:
No life after initally completing Weapon Master mode
Environments you fight in get real boring after a while
The cheesy american announcer will do you head in!!!
40
Review for Mario Golf: Toadstool Tour:
Mario Golf: Toadstool Tour
Used Price:
£9.25
New Price:
£29.99
Review for Mario Golf: Toadstool Tour:
good!!!
This is a great golf game, very very good infact! But it doesnt beat MARIO GOLF on the N64, as the mini golf included in that was fantastic! But this is a great golf game with some great courses and characters to choose from!GameCube, Resident Evil 4 (GameCube), Luigi's Mansion (GameCube), Nintendo 59 Slot Memory Card (GameCube), GameCube Controller Purple (GameCube), Star Fox Adventures, Paper Mario: The Thousand Year Door (GameCube), The Legend of Zelda: The Twilight Princess (GameCube), Sonic Adventure 2: Battle - Player's Choice (GameCube), Eternal Darkness: Sanity's Requiem (GameCube), Star Fox Assault (GameCube), Pokémon XD: Gale of Darkness (GameCube), Super Mario Sunshine (Player's Choice GameCube), James Bond 007: Nightfire (GameCube), F-Zero GX (GameCube), Super Monkey Ball, Metal Gear Solid: The Twin Snakes (GameCube), Star Wars Rogue Squadron III: Rebel Strike (GameCube), Metroid Prime (GameCube), SoulCalibur II (GameCube), Mario Golf: Toadstool Tour
, Resident Evil 4 (GameCube), Luigi's Mansion (GameCube), Nintendo 59 Slot Memory Card (GameCube), GameCube Controller Purple (GameCube), Star Fox Adventures, Paper Mario: The Thousand Year Door (GameCube), The Legend of Zelda: The Twilight Princess (GameCube), Sonic Adventure 2: Battle - Player's Choice (GameCube), Eternal Darkness: Sanity's Requiem (GameCube), Star Fox Assault (GameCube), Pokémon XD: Gale of Darkness (GameCube), Super Mario Sunshine (Player's Choice GameCube), James Bond 007: Nightfire (GameCube), F-Zero GX (GameCube), Super Monkey Ball, Metal Gear Solid: The Twin Snakes (GameCube), Star Wars Rogue Squadron III: Rebel Strike (GameCube), Metroid Prime (GameCube), SoulCalibur II (GameCube), Mario Golf: Toadstool Tour




Phenomenal!
As mentioned in another review's title, this HAS to be the game of the generation. [ok slightly premature but its so damn good]Remember all those things that annoyed you from the original resident evil games [REmake and Zero] - such as that annoying aiming system, clunky controls and confusing camera angles? Well it's all gone - the camera is conveniently over-the-shoulder, theres a brilliant and precise aiming system [often complete with laser sight] and the controls are much smoother.
There's more room to carry items, in your attache case rather than a simple six-slot system, and there's no item boxes to be running about like a headless chicken trying to restock from. A helpful merchant is on hand to buy any valuables you might find [yes, not all of them are required for some complex puzzle!] allowing you to accrue cash to tune your weapons up to the max.
In true Resi style there's a range of terrifying monsters to do battle with, from the sort-of-familiar [but fast!] Los Ganados to the the uttely terrifying Del Lago and Regenerator monsters to the downright freaky - I'll give you 20000 pesetas if you tell me what was in that wriggling bag! The story is again interesting and whilst not featuring my favourite evil corporation [you can't get enough of them either right? Well apparently they went bankrupt =(] it still managed to keep me hooked and interested.
So yes - better controls, smarter enemies, more immersive gameplay, 3d environments to interact with, chainsaw guys!, the Merchant, some pretty heavy duty firepower. AND it's Resi - seriously, what more could you want from a game?